Friday, February 27, 2015

Visual Effects 1 - Lesson 02
The workflow for this project was pretty easy going. I got everything done at a reasonable time. My professor had shown us a technique to make snow from a surface emitter. I ended up not liking the way it turned out, but like I said if I had a couple more days to tweak things the snow would have probably been the first thing to change. I modeled the scene around the dragon and textured everything. Got the wallpaper for the background wall from Google. I used point particles and put gravity on them to make the snow. I also added some turbulence, uniform, and then made them collide with the tower, ground, and Alduin. For the fire I used a volume emitter and put turbulence on it with an expression in Phase y. I have to say that coloring it and putting some glow on it was the coolest thing to see in the render. I am so happy with how the fire turned out. Same with the smoke coming out of his nostrils! I used a directional emitter to create the smoke and made them tube particles with opacity on it. This project was a ton of fun. I hope you enjoy :)



Visual Effects 1 - Lesson 02
This project was so much fun, I just wish I had an extra day to tweak some of the effects. For Lesson 02 the requirements were to create at least three different particles to emit either fire, smoke, water, snow, lightening, etc. I decided I wanted to do go with fire, smoke, and snow. I wasn't sure exactly what I was going to do yet, my professor had shown us scenes of fireplaces and I wanted to do something a little different! I ended up getting a rig online [Click for Link] of Alduin, a dragon from the video game Skyrim by Bethesda Studios. This is the one concept sketch I did for our storyboard turn in.

Visual Effects 1 -  Lesson 01
So my previous post depicted my sketches for lesson01. This post will feature the final movie that I did. It was fun messing around with the settings, but ultimately I was stuck at the part where the "seesaw" was hitting the mallet to knock the cup over. I ended up fixing this by baking out the first part and making the "seesaw" a passive rigid body and the mallet an active rigid body. Then I just played around with the mass of the cup to make it tip over. The rest of the scene ended up being really smooth and I didn't have a problem again until I hit that spring board. For whatever reason, it was just not reacting with the ball rolling down. I made the ball lighter, I gave the spring board more bounce. Nothing was working. I even tried baking it out and turning it to an passive rigid body. I ended up just changing my scene to make it fit with the error. So here is my final! I hope you enjoy :)


Visual Effects 1 - Lesson 01
I guess today will just be updating my blog with everything I have done this month in Visual Effects 1. So our very first project consisted of learning about passive and active rigid bodies in Maya, along with constraints such as pin, hinge, etc. I've also learned about the different fields you can apply to a scene to make it have gravity, turbulence, etc. So for my scene, I used the generic one they gave us in class. I did, however, change a few things around to make it just a little different from everyone else's. I really like the work flow of this class and the deadlines were completely reasonable. We had to make idea sketches/storyboards and turn those in, then a motion test was due and my professor would critique us during class. We had a soft deadline and as long as we turned something in we were allowed a revision time until we had to actually present our projects to the entire class. So for my sketches I kind of just took pictures of my scene and tried to guess what I would make passive or active rigid bodies. I would later do a motion test and if something didn't work I would change it or improvise. We also learned about how to bake out different sections of the scene if something was freaking out or blowing up. So these are my sketches. I ended up changing a lot after having some difficulties and now being able to fix it.



Alright, so this is my very first blog post! And, wow, this month has been really intense! Visual Effects 1 has probably been one of my favorite classes here at Full Sail so far. Seeing as I graduate in October, I doubt I will find another class that I like so much. I've learned so much about hard and soft rigid bodies and particles this month. It's really amazing to see what you can do with just a simple emitter! Anyway, thank you for checking out my blog and I hope you enjoy watching my progress!