The workflow for this project was pretty easy going. I got everything done at a reasonable time. My professor had shown us a technique to make snow from a surface emitter. I ended up not liking the way it turned out, but like I said if I had a couple more days to tweak things the snow would have probably been the first thing to change. I modeled the scene around the dragon and textured everything. Got the wallpaper for the background wall from Google. I used point particles and put gravity on them to make the snow. I also added some turbulence, uniform, and then made them collide with the tower, ground, and Alduin. For the fire I used a volume emitter and put turbulence on it with an expression in Phase y. I have to say that coloring it and putting some glow on it was the coolest thing to see in the render. I am so happy with how the fire turned out. Same with the smoke coming out of his nostrils! I used a directional emitter to create the smoke and made them tube particles with opacity on it. This project was a ton of fun. I hope you enjoy :)
Friday, February 27, 2015
Visual Effects 1 - Lesson 02
The workflow for this project was pretty easy going. I got everything done at a reasonable time. My professor had shown us a technique to make snow from a surface emitter. I ended up not liking the way it turned out, but like I said if I had a couple more days to tweak things the snow would have probably been the first thing to change. I modeled the scene around the dragon and textured everything. Got the wallpaper for the background wall from Google. I used point particles and put gravity on them to make the snow. I also added some turbulence, uniform, and then made them collide with the tower, ground, and Alduin. For the fire I used a volume emitter and put turbulence on it with an expression in Phase y. I have to say that coloring it and putting some glow on it was the coolest thing to see in the render. I am so happy with how the fire turned out. Same with the smoke coming out of his nostrils! I used a directional emitter to create the smoke and made them tube particles with opacity on it. This project was a ton of fun. I hope you enjoy :)
The workflow for this project was pretty easy going. I got everything done at a reasonable time. My professor had shown us a technique to make snow from a surface emitter. I ended up not liking the way it turned out, but like I said if I had a couple more days to tweak things the snow would have probably been the first thing to change. I modeled the scene around the dragon and textured everything. Got the wallpaper for the background wall from Google. I used point particles and put gravity on them to make the snow. I also added some turbulence, uniform, and then made them collide with the tower, ground, and Alduin. For the fire I used a volume emitter and put turbulence on it with an expression in Phase y. I have to say that coloring it and putting some glow on it was the coolest thing to see in the render. I am so happy with how the fire turned out. Same with the smoke coming out of his nostrils! I used a directional emitter to create the smoke and made them tube particles with opacity on it. This project was a ton of fun. I hope you enjoy :)
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