This is the last bit of sculpting I did as well as the start of my retopology! I started retopologizing in Maya but for whatever reason each time I put down a quad (using the quad draw tool) the program would slow down to the point where it was taking about 5 minutes to create one quad. I eneded up finishing the retopology process in ZBrush using the zremesher tool. The results were fantastic and only took about 10 minutes to complete versus the 10 plus hours I wasted trying to do it in Maya.
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